CG Natural Phenomena

Algorithmic forgeries of nature

Trevor
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Trevor added a photo
I implemented mine in JavaScript using the Canvas element for drawing. Check it out here: http://students.cs.byu.edu/~mrbubble/Canvas.html
March 5, 2009
They're all pretty sweet. Nice job.
February 25, 2009
Trevor added 9 photos
February 25, 2009
Trevor added 4 photos
February 21, 2009
Trevor added 2 photos
February 11, 2009
Yeah, that was my issue. I was subtracting the minValue instead of adding it. Or, in code (rand() returns a real value between 0 and 1): Wrong: rand() * (maxValue - minValue) - minValue Correct: rand() * (maxValue - minValue) + minValue
February 9, 2009
Not sure, but I'd double check to make sure that the drand function is actually returning stuff in that range. That's my best guess. When mine was out of range I didn't get a shadow at all. (It's posted)
February 7, 2009
Trevor added a photo
Debugging test. I get these results with 64 rays per pixel as well. Anyone have any ideas why my shadow isn't extending far enough? Here's my code for getting the direction to a point light: Vec PointLight::getDirectionToLight(const Point &point)…
February 7, 2009

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