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    <channel>        <title>CG Natural Phenomena - All Photos</title>
        <description>Recent public photos on CG Natural Phenomena</description>
        <link>http://cgnaturalphenomena.ning.com</link>
        <pubDate>Thu, 17 Dec 2009 22:19:29 +0000</pubDate>
        <lastBuildDate>Thu, 17 Dec 2009 22:19:29 +0000</lastBuildDate>
        <image>
            <title>CG Natural Phenomena - All Photos</title>
            <link>http://cgnaturalphenomena.ning.com</link>
            <url>http://api.ning.com/icons/appatar/1971659?default=1971659&amp;width=50&amp;height=50</url>
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                        	<guid>1971659:Photo:2464</guid>             <title>U3 - Ray Tracing</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-ray-tracing-2</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/axhdumr91GOZIOU-uArzy-OK0MbGb7vUIvgLSx6Qfj5nJoGe*lnQ8JuVtwr1Z66ZXTmSvtKjeTF9a94ksz*QkWbrB9NQ3TgO/ray.jpg?width=476&amp;amp;height=346&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/axhdumr91GOZIOU-uArzy-OK0MbGb7vUIvgLSx6Qfj5nJoGe*lnQ8JuVtwr1Z66ZXTmSvtKjeTF9a94ksz*QkWbrB9NQ3TgO/ray.jpg?width=240&amp;height=174&quot;&gt;&lt;/a&gt;
                
            by Michael Sean Hansen Pros: Reflections of the balls in the wood floor.

Cons: No caustics in the shadow of the glass ball.</description>
                <pubDate>Tue, 09 Jun 2009 19:38:39 +0000</pubDate>
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            	            <media:description>Pros: Reflections of the balls in the wood floor.

Cons: No caustics in the shadow of the glass ball.</media:description>
	            <media:thumbnail url="http://api.ning.com/files/axhdumr91GOZIOU-uArzy-OK0MbGb7vUIvgLSx6Qfj5nJoGe*lnQ8JuVtwr1Z66ZXTmSvtKjeTF9a94ksz*QkWbrB9NQ3TgO/ray.jpg?width=240&amp;height=174" width="240" height="174" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Michael Sean Hansen</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2461</guid>             <title>Green cookies with floaties in mug</title>
            <link>http://cgnaturalphenomena.ning.com/photo/green-cookies-with-floaties-in</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/g2uAti5ZrXDTOjRalk9tcQ4xgDDC3Ub4YnW0wuBjmkPAJVsoq97*TREf99z5XKkkJ3GvX7PXQ-PsMKw3VSkbGdGg*j5HLsqJ/biscuit.bmp?width=512&amp;amp;height=384&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/g2uAti5ZrXDTOjRalk9tcQ4xgDDC3Ub4YnW0wuBjmkPAJVsoq97*TREf99z5XKkkJ3GvX7PXQ-PsMKw3VSkbGdGg*j5HLsqJ/biscuit.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by Dallin Dyer U3, cs 455 - Floaties in mug.


Strengths:

1. Has sharp shadows.
2. Good with complex scene

Weaknesses:

1. No Bleeding from the shinny surfaces: the blue doesn&#039;t bleed onto the orange ring (but does reflect in the cup)
2. Orange doesn&#039;t bleed onto the blue.
3. Any changes made while designing could only be seen (and their effects) by a complete re-render</description>
                <pubDate>Tue, 09 Jun 2009 04:32:37 +0000</pubDate>
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            	            <media:description>U3, cs 455 - Floaties in mug.


Strengths:

1. Has sharp shadows.
2. Good with complex scene

Weaknesses:

1. No Bleeding from the shinny surfaces: the blue doesn&#039;t bleed onto the orange ring (but does reflect in the cup)
2. Orange doesn&#039;t bleed onto the blue.
3. Any changes made while designing could only be seen (and their effects) by a complete re-render</media:description>
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	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Dallin Dyer</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2460</guid>             <title>u3 Mary Harris</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-mary-harris</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/aM5Sc6eytKbfTZWTDlSX6e5lu1TkbVUDI1BbQwS8mEic-xkl8*vZo4740vlR6YaTfUFZmLjAX6KX-UVz*qrHGhq9DoSVXSIn/u3.bmp?width=512&amp;amp;height=384&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/aM5Sc6eytKbfTZWTDlSX6e5lu1TkbVUDI1BbQwS8mEic-xkl8*vZo4740vlR6YaTfUFZmLjAX6KX-UVz*qrHGhq9DoSVXSIn/u3.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by Mary Harris Ray Tracing
Strengths
-Transparency - You can see the checkerboard in the transparent clear ball.
-Specular reflections - The checkerboard is reflected on the red ball.
-Hard shadows

Weakness
-Color bleeding - The transparent ball remains clear white even though it is right next to a red ball.</description>
                <pubDate>Tue, 09 Jun 2009 01:23:23 +0000</pubDate>
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            	            <media:description>Ray Tracing
Strengths
-Transparency - You can see the checkerboard in the transparent clear ball.
-Specular reflections - The checkerboard is reflected on the red ball.
-Hard shadows

Weakness
-Color bleeding - The transparent ball remains clear white even though it is right next to a red ball.</media:description>
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	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Mary Harris</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2458</guid>             <title>u3</title>
            <link>http://cgnaturalphenomena.ning.com/photo/1971659:Photo:2458</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/LV80q3uS9lQEFr3TmobTKTkj05uklhjc9vW1uV3HssZBVPzNzgZdl3QxTjBQ7qydJPaIk4V79iwOeNZPiisNvbby7wrYM0Yw/magglass.bmp?width=800&amp;amp;height=600&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/LV80q3uS9lQEFr3TmobTKTkj05uklhjc9vW1uV3HssZBVPzNzgZdl3QxTjBQ7qydJPaIk4V79iwOeNZPiisNvbby7wrYM0Yw/magglass.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by Chase Hansen So it did really well with the spheres, the highlights and reflections look really cool. I was pretty disappointed with the hard shadows below the glass ball though, and it took a while to render.</description>
                <pubDate>Tue, 09 Jun 2009 00:15:46 +0000</pubDate>
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            	            <media:description>So it did really well with the spheres, the highlights and reflections look really cool. I was pretty disappointed with the hard shadows below the glass ball though, and it took a while to render.</media:description>
	            <media:thumbnail url="http://api.ning.com/files/LV80q3uS9lQEFr3TmobTKTkj05uklhjc9vW1uV3HssZBVPzNzgZdl3QxTjBQ7qydJPaIk4V79iwOeNZPiisNvbby7wrYM0Yw/magglass.bmp?width=240&amp;height=180&amp;format=jpg" width="240" height="180" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Chase Hansen</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2455</guid>             <title>u3 Strength Example</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-strength-example</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/XujHYk*9ivxuIK3aL3NqFBvN8R4MIbvEWToJQo7QDQvyyZ4PQ*i-Swwm27KLXaxAkAlDLyk8Qce6WrxGG-yE3EyFqpRzKxZ9/u3s.bmp?width=512&amp;amp;height=384&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/XujHYk*9ivxuIK3aL3NqFBvN8R4MIbvEWToJQo7QDQvyyZ4PQ*i-Swwm27KLXaxAkAlDLyk8Qce6WrxGG-yE3EyFqpRzKxZ9/u3s.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by James West POV is great when dealing with spheres and reflection.</description>
                <pubDate>Mon, 08 Jun 2009 20:32:46 +0000</pubDate>
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            	            <media:description>POV is great when dealing with spheres and reflection.</media:description>
	            <media:thumbnail url="http://api.ning.com/files/XujHYk*9ivxuIK3aL3NqFBvN8R4MIbvEWToJQo7QDQvyyZ4PQ*i-Swwm27KLXaxAkAlDLyk8Qce6WrxGG-yE3EyFqpRzKxZ9/u3s.bmp?width=240&amp;height=180&amp;format=jpg" width="240" height="180" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">James West</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2453</guid>             <title>u3 Weakness Example</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-weakness-example</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/XujHYk*9ivwZJsQQy94dcbOoU4z-3LgZ19xamYlx538XYxd1JB8EnFOS38Ouqn2V-O7tjzDR90B31Z0*CtnjbQiZIQy*ERKm/u3.bmp?width=512&amp;amp;height=384&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/XujHYk*9ivwZJsQQy94dcbOoU4z-3LgZ19xamYlx538XYxd1JB8EnFOS38Ouqn2V-O7tjzDR90B31Z0*CtnjbQiZIQy*ERKm/u3.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by James West There is no caustic, which there should be.</description>
                <pubDate>Mon, 08 Jun 2009 20:32:41 +0000</pubDate>
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            	            <media:description>There is no caustic, which there should be.</media:description>
	            <media:thumbnail url="http://api.ning.com/files/XujHYk*9ivwZJsQQy94dcbOoU4z-3LgZ19xamYlx538XYxd1JB8EnFOS38Ouqn2V-O7tjzDR90B31Z0*CtnjbQiZIQy*ERKm/u3.bmp?width=240&amp;height=180&amp;format=jpg" width="240" height="180" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">James West</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2452</guid>             <title>U3 - Ray Tracing</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-ray-tracing</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/mXrA8z2yGFdVmqIIdofPnwZ57b0b86bzmIzEm-4SFe*TBi7fiA*kDRBoMfJPy0pBqTdtUv6L1BaxNIj7Nef7xFyHDXmYziqn/wineglass.bmp?width=512&amp;amp;height=384&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/mXrA8z2yGFdVmqIIdofPnwZ57b0b86bzmIzEm-4SFe*TBi7fiA*kDRBoMfJPy0pBqTdtUv6L1BaxNIj7Nef7xFyHDXmYziqn/wineglass.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by Tracen Peterson Pros:
Ray tracing is good for these spheres, shadows, and the effects of light such as the reflection of the wine glass on the white sphere.

Cons:
It took too long to render for such as simple image. There is also no color bleeding as you might expect from the red wine or the colored spheres</description>
                <pubDate>Mon, 08 Jun 2009 19:22:09 +0000</pubDate>
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            	            <media:description>Pros:
Ray tracing is good for these spheres, shadows, and the effects of light such as the reflection of the wine glass on the white sphere.

Cons:
It took too long to render for such as simple image. There is also no color bleeding as you might expect from the red wine or the colored spheres</media:description>
	            <media:thumbnail url="http://api.ning.com/files/mXrA8z2yGFdVmqIIdofPnwZ57b0b86bzmIzEm-4SFe*TBi7fiA*kDRBoMfJPy0pBqTdtUv6L1BaxNIj7Nef7xFyHDXmYziqn/wineglass.bmp?width=240&amp;height=180&amp;format=jpg" width="240" height="180" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Tracen Peterson</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2450</guid>             <title>chess2.pov - Daniel&#039;s U3 Submission</title>
            <link>http://cgnaturalphenomena.ning.com/photo/chess2pov-daniels-u3</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/osiEO*7ihvEFXpVnzn3Ezp1XPrzzEoey8OoUOC5Vxy6dompHXPu6678YHUdurZvUo8tmcsp6BSopSSXr4EcMBq3ms*ATeqaB/chess2.bmp?width=800&amp;amp;height=600&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/osiEO*7ihvEFXpVnzn3Ezp1XPrzzEoey8OoUOC5Vxy6dompHXPu6678YHUdurZvUo8tmcsp6BSopSSXr4EcMBq3ms*ATeqaB/chess2.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by Daniel Miller Strengths:
+ Ray tracing simulates the blur effect of being very close to the silver pieces fairly realistically.
+ The spherical shapes have very realistic reflection and highlighting (e.g., pawn heads).
+ Note how the pieces are reflected in the board, and how well the gold pieces reflect objects in the scene.

Weaknesses:
- Notice how hard all the shadows are, even for the blurred silver pieces where the light source is obviously very bright.
- The color bleed from the green atmosphere onto the silver pieces is rather crude (e.g., notice the knight&#039;s neck, and the &quot;neck stripes&quot; on the rook pawn, rook, and king).
- The color bleed from the marble table onto the wood in the bottom left and right corners seems a little exaggerated - is wood really that reflective? If so, we should see the wood reflecting more of that green light, I think.
- The image took 3 minutes 25 seconds to render; not exactly a real time solution.</description>
                <pubDate>Mon, 08 Jun 2009 18:34:58 +0000</pubDate>
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            	            <media:description>Strengths:
+ Ray tracing simulates the blur effect of being very close to the silver pieces fairly realistically.
+ The spherical shapes have very realistic reflection and highlighting (e.g., pawn heads).
+ Note how the pieces are reflected in the board, and how well the gold pieces reflect objects in the scene.

Weaknesses:
- Notice how hard all the shadows are, even for the blurred silver pieces where the light source is obviously very bright.
- The color bleed from the green atmosphere onto the silver pieces is rather crude (e.g., notice the knight&#039;s neck, and the &quot;neck stripes&quot; on the rook pawn, rook, and king).
- The color bleed from the marble table onto the wood in the bottom left and right corners seems a little exaggerated - is wood really that reflective? If so, we should see the wood reflecting more of that green light, I think.
- The image took 3 minutes 25 seconds to render; not exactly a real time solution.</media:description>
	            <media:thumbnail url="http://api.ning.com/files/osiEO*7ihvEFXpVnzn3Ezp1XPrzzEoey8OoUOC5Vxy6dompHXPu6678YHUdurZvUo8tmcsp6BSopSSXr4EcMBq3ms*ATeqaB/chess2.bmp?width=240&amp;height=180&amp;format=jpg" width="240" height="180" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Daniel Miller</media:credit>
	                    </item>
        <item>
                        	<guid>1971659:Photo:2446</guid>             <title>U3 Jeff Amelang</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-jeff-amelang</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/XcZuBc2*StqvvnNu9VAVyWwNCYdtv8RRIwxQHMQJUHLCm4lQqkQ3M-2gwEgmwgGRrwDdWf5bIuYQgQlbNgbwlocnZxNYDpfC/povtest.bmp?width=800&amp;amp;height=600&amp;amp;format=jpg&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/XcZuBc2*StqvvnNu9VAVyWwNCYdtv8RRIwxQHMQJUHLCm4lQqkQ3M-2gwEgmwgGRrwDdWf5bIuYQgQlbNgbwlocnZxNYDpfC/povtest.bmp?width=240&amp;height=180&amp;format=jpg&quot;&gt;&lt;/a&gt;
                
            by jeff amelang The ubiquitous phong sphere.

Advantages to ray tracing - spectacular reflections, hard shadows are possible.

Disadvantages - no color bleed (notice no coloring of plane by the sphere even though it&#039;s quite reflective), no natural caustics (notice that there is no focusing of the light through the cylinder to the right, even though it&#039;s quite transmissive) Simulated caustics have been added to povray, and are shown in the cylinder to the left.</description>
                <pubDate>Mon, 08 Jun 2009 17:14:48 +0000</pubDate>
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            	            <media:description>The ubiquitous phong sphere.

Advantages to ray tracing - spectacular reflections, hard shadows are possible.

Disadvantages - no color bleed (notice no coloring of plane by the sphere even though it&#039;s quite reflective), no natural caustics (notice that there is no focusing of the light through the cylinder to the right, even though it&#039;s quite transmissive) Simulated caustics have been added to povray, and are shown in the cylinder to the left.</media:description>
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	            <media:keywords></media:keywords>
	            <media:credit role="photographer">jeff amelang</media:credit>
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                        	<guid>1971659:Photo:2423</guid>             <title>U3 - Ray Tracing</title>
            <link>http://cgnaturalphenomena.ning.com/photo/u3-ray-tracing-1</link>
                            <description>&lt;a href=&quot;http://api.ning.com/files/bd*MMlKsJVeG*NTA1oSFnLZkuop9Turg1KmuovzVKxK2aCSr0w7ALcMSkWmd7JzEr39IGXOfarSXIw2l5HGCEw7cyTnBnsRj/benchmark.jpg?width=800&amp;amp;height=600&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/bd*MMlKsJVeG*NTA1oSFnLZkuop9Turg1KmuovzVKxK2aCSr0w7ALcMSkWmd7JzEr39IGXOfarSXIw2l5HGCEw7cyTnBnsRj/benchmark.jpg?width=240&amp;height=180&quot;&gt;&lt;/a&gt;
                
            by Austin Smith By Austin Smith

Demonstrates two weaknesses of Ray Tracing. 1) This relatively simple scene took over 21 minutes to render on a brand new state-of-the-art computer, which I feel is a bit long. 2) No color bleed; this can especially be seen around the golden-brown pillar in the middle where you would expect to see some gold-brown ambiently reflected by the base, and also anywhere there are sharply defined shadows instead of the warmly rounded ones you would expect in a bright scene.

NB: I just used one of the complicated pre-packaged scenes that came with POVRAY, I didn&#039;t create it. It just shows these weaknesses nicely so I thought I&#039;d use it. Hopefully that&#039;s ok?</description>
                <pubDate>Fri, 05 Jun 2009 21:52:14 +0000</pubDate>
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            	            <media:description>By Austin Smith

Demonstrates two weaknesses of Ray Tracing. 1) This relatively simple scene took over 21 minutes to render on a brand new state-of-the-art computer, which I feel is a bit long. 2) No color bleed; this can especially be seen around the golden-brown pillar in the middle where you would expect to see some gold-brown ambiently reflected by the base, and also anywhere there are sharply defined shadows instead of the warmly rounded ones you would expect in a bright scene.

NB: I just used one of the complicated pre-packaged scenes that came with POVRAY, I didn&#039;t create it. It just shows these weaknesses nicely so I thought I&#039;d use it. Hopefully that&#039;s ok?</media:description>
	            <media:thumbnail url="http://api.ning.com/files/bd*MMlKsJVeG*NTA1oSFnLZkuop9Turg1KmuovzVKxK2aCSr0w7ALcMSkWmd7JzEr39IGXOfarSXIw2l5HGCEw7cyTnBnsRj/benchmark.jpg?width=240&amp;height=180" width="240" height="180" />
	            <media:keywords></media:keywords>
	            <media:credit role="photographer">Austin Smith</media:credit>
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